Friday, February 11, 2011

About the new team

 Recently Zuifan or convergence of my heart, that is, do not know if a bunch of people, different characters who, together as one.
Due to the current early stage in the project, even the DEMO are not visible, each production who are blind, especially those new to the new company into the game. Many people do not know what currently we are doing in the end, that we will do what. to discuss the scope of the design remains, and even many of the detailed design. However, The overall concept of the game we still understand very superficial hh
Although some people are imaginative, but most people still will be For example, when the communication and exchange, when to do specified in the document and so on. a lot of new people are obviously a lack of ability to cooperate. These are the concerns I have also been asking me the Jiaoxin's.
First of all, I think a lot of awareness may be in the actual communication process at a disadvantage, only a sense of awareness, some awareness is not taught, and taught just let each other know of such a thing, but really aware of the seriousness of this matter, have to eat the losses realized. most of the newcomers, do not over-communication and cooperation, in schools, in society, these activities are small, such activities, the students entered the community in the country only until minorities of patent hh
Secondly, the experience, the most valuable experience is the experience of misfortune, most newcomers may not yet suffered losses in the workplace, most will suffer when the show is negative emotions, or feel afraid to lose, so a lot of problems avoided.
In addition, the level of commitment is, and how to get everyone into the project which produced it? particular game plan, this is indeed a great difficult. may first need to do is to take responsibility for each plan, because we are all designers, design is not good or bad expression, it may make procedural headache, may also make art a headache Of course, the final result is to allow players a headache.
players a headache, we will sense a headache hh
m> passion and commitment m> communication and cooperation with m> consciousness and experience, every aspect indispensable.
game plan should be the forefront of
as a game designer, you should walk in the forefront of game production, especially early in the project, we are blind, when all aspects of planning can provide ideas, such as art style, the program structure.
often some planners, they will always ask other people their own, what made the game in the end? I think the man was asked very confused.
made the game what the is not a game you planning to go to grasp?
So, in the early game plan can not be blind.

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